5MB is one screenfull of pixels @24bits/pixel. So 32MB is 1 current screen plus the next 4 in buffer. So the next screen is just a pointer change. HOWEVER they still have to be _sent_ to the graphics controller chip.<br><br>
If it's slow, it's because it's system RAM and not video RAM. Using system ram for video forces every video bit to also go back through the RAM controller chip and the cpu (may dodge the cpu on some board/controller chip combos). It's the major drawback to the process. If you need speed on graphics, get a video card that uses dedicated vram.<br>
<br><div class="gmail_quote">On Sun, Nov 16, 2008 at 5:27 PM, Christoper Fowler <span dir="ltr"><<a href="mailto:cfowler@outpostsentinel.com">cfowler@outpostsentinel.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
In my BIOS I have the video memory set to 32M for 1680x1050.<br>
So far all is working well. I do have some slowness on some updates<br>
but that may be because the video is on board and not an AGP<br>
card. Should I tell it to use more or less?<br>
<div><div></div><div class="Wj3C7c"><br>
<br>
_______________________________________________<br>
Ale mailing list<br>
<a href="mailto:Ale@ale.org">Ale@ale.org</a><br>
<a href="http://mail.ale.org/mailman/listinfo/ale" target="_blank">http://mail.ale.org/mailman/listinfo/ale</a><br>
</div></div></blockquote></div><br><br clear="all"><br>-- <br>-- <br>James P. Kinney III <br><br>